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The credit is the universal currency used in a majority of homeworlds, stations and colonies around the known galaxy – even in the Terminus systems. The currency is most convenient when there is an persistent extranet connection, but colonists and travelers going to or from a place too far out for frequent and reliable credit network syncronizations will have to prepare for that in advance.


This is the Terminus Systems, where there is no actual minimum wage and worker unions. Freedom Falls has come to adapt the 30-day month due to the large proportion of humans settled there, but the ambiguity among what translate to a month has many ask for it to be explicitly stated in the contract. You can assume work other than mercenary work pays quite a bit more in Council Space worlds/states where there are official regulations and/or worker union agreements.


An exciting but dangerous line of work, but risk comes with reward. One-off jobs is the best source of income but are also the easiest way to get oneself killed. Payment can be between 5,000 up to 50,000, but 15,000 is the average for a single mission. The costs of equipment is a barrier of entry in this line of work, however. There's also the risk of not getting paid, or the contract owner grossly understating the risk. Unprofessional 'thugs' often get the lower end of the payment range as there's no shortage of them, but people that want a guaranteed job done tend to approach reputed professionals or agencies.

Long-term security work tend to pay lower, but they are the safer option; 7,000-10,000 a month is what most would consider fair wage for serious contract work, but again, it differs greatly depending on location and perceived risks. Some may get away with as little as 2,000 a month, but if one wants to go through an agency, they would have to pay in the range 15,000-30,000 per month, which is something smaller establishments simply cannot afford.

Low-paying Jobs

Due to technical advancement, many manual jobs are replaced with positions demanding knowledge about equipment. In the Terminus it's difficult to get ahold of a job that pays 'fair' and a wage of 2,000-4,000 a month may be what for example a store clerk, bartender, janitor, et cetera… may expect.

Educated/Trained Professionals

While it's nothing compared to what they could earn back in Citadel Space, finding a job here might be easier depending on the field. 6,000 per month is considered acceptable for trained professionals. The same goes for engineers, doctors and techs, but it might make it past the 10k mark. People brought in from other worlds, especially council worlds, may see a wage more reminiscent of home – possibly with risk-payment attached depending on the contract.



Probably the most important part to get nailed down is the costs of living for the people in Freedom Falls, though it does fall into the background. Apartment prices tend to be up to 50% more in central areas, but the market is unregulated and so is building quality.

  • 5: A loaf of bread, but it can get more expensive depending on store and type, someone picky may find themselves spending 10-20 credits. Due to Aitian soil being friendly to imported plants, import of bread is rare.
  • 5: The cost of an electronic copy of a novel, or a magazine.
  • 6: A pint/half-liter of beer at grocery stores, up to twice that in convenience stores.
  • 10-20: A sandwich at a café or restaurant.
  • 10: A pint of beer at a bar/restaurant, though it varies greatly depending on brand. Imported beers tend to cost much more.
  • 20-100: Taxi fares within Freedom Falls. To and from homesteads being the highest end of the spectrum.
  • 75: Average price for a dinner at a restaurant.
  • 150-300: An individual's weekly grocery needs.
  • 200-400: A night's stay at a regular hotel/lodge, nothing too fancy.
  • 500-1,500: Monthly rent in a low-quality 2-3 room or a small studio apartment.
  • 750-2,000: Space flight off world, the higher end being between Terminus and Council Space due to the heightened need of security. Leaving Freedom Falls for a Council world would in most cases mean one flight to Nos Astra or Omega, often ending up totaling 3,000 one way.
  • 1,500-2,000: Monthly rent on a good 2-3 room apartment <30 sq.m / 320 sq.ft *
  • 2,500-3,000: Monthly rent on a 3 room apartment around 30-40 sq.m / 320-430 sq.ft *
  • 4,000-5,000: Monthly rent on a 3+ room apartment around 40-60 sq.m / 430-650 sq.ft *
  • 150,000-300,000: Permanent housing between 70-100m2
  • 250,000-500,000: Permanent housing between 120-200m2


Civilian variations might be offered at lower prices, but are often not as modifiable and may not offer all the VI functionalities. For items that are unspecific, the prices are just general estimates.

  • 5: A thermal clip, though they're usually sold for 10-15, sometimes 20, depends a lot on merchant and their suppliers.
  • 70: A single frag grenade.
  • 180: A single incendiary grenade.
  • 600: M-3 Predator
  • 800: M-4 Shuriken
  • 2,000: M-23 Katana
  • 3,000: M-8 Avenger
  • 5,000: M-5 Phalanx
  • 6,000: M-92 Mantis
  • 6,000: M-97 Viper
  • 8,000: M-12 Locust
  • 9,000: M-6 Carnifex
  • 10,000: Punisher
  • 10,000: Armor - Low end
  • 20,000: Graal Spike Thrower
  • 25,000: Phaeston
  • 30,000: Armor - Military-grade
  • 30,000: N7 Hurricane (Could be as much as 75,000, due to its difficulty of acquisition)
  • 40,000: M-300 Claymore
  • 50,000: Armor - High-end
  • 100,000: M-76 Revenant (May cost far less from a well-supplied and competitive trader)


Getting around can be costly, and most decides to rely on public shuttles. Freedom Falls is a town where getting around by foot is reasonably feasible. While sky-cars have been increasingly popular in recent decades, wheeled vehicles has been manufactured on a remarkable scale ever since the first colonization as they're cheaper and easier to manufacture, and cost efficient for transport as long as roads exist.

  • 1,500-15,000: Wheeled personal vehicles. The lowest end of the range is usually in need of cosmetic or mechanical repairs, while the highest-end tend to include more advanced tech for stability, kinetic barriers and comfort. 4,000 should be enough for a decent new one.
  • 2,500-50,000: Wheeled trucks, which are simple tech-wise, but usually faster than sky-cars where there are roads. The lowest end of this range is usually something of a repair project, while the higher end tends to make a difference in tough situations. 8,000 credits affords a quire good one that's new.
  • 20,000-40,000: X3M-type Sky-cars/trucks, though the luxury ranges can be up to ten times as much. They are technically advanced, but not meant for long-distance travel with their low speed at 40kmh/25mph. Imported Sky-Cars tend to be around twice as expensive than off-world, which offers the very few Aitian manufacturers a competitive edge in the bigger city states.
  • 75,000-100,000: Wheeled APCs, a mounted turret usually costing quite a bit on top of that.
  • 100,000-300,000: Small shuttles for civilian travel. Not suited for military/mercenary operations, dangerous space, or FTL trips.
  • 400,000-900,000: The lower end size-wise of the frigate classification; tend to be space-worthy with a low FTL range.
  • 900,000-5,000,000: Frigates (mid-high size range of the class), the higher end is usually better equipped for combat, environments and FTL, but they're far, far below navy standards.
  • 3,000,000: UT-47 Kodiak Drop Shuttle; military-grade shuttle. Decommissioned units are a lot cheaper.
  • 4,000,000-20,000,000: Cruisers, the biggest class of ship one can get without building it oneself. It's still orders of magnitudes lower-end than what navies use, which prices can be in the hundreds of millions, and even billions.


Tried and true concepts of tech tend to have fallen in price over the course of centuries and possibly millenniums, but there are still technological progress.

  • 20-100: A copy of a simulstim, the price depending on production quality and length, as well as how long it's been since release.
  • 50: A software license for end-users for software like protection from malicious software and viruses, other non-commercial-use software may be close to this price. Software sometimes contain single-purpose VIs, but they usually don't inflate the price too much as they're just another development cost.
  • 50-500: A datapad. For a simple document or contract, the lowest end is good enough, but spending a bit would give you faster HI emitters for video output, audio speakers and capacity. The brand makes a difference as well, and some contain a hardware keyboard.
  • 100-300: A digital frame for a photography, price usually adjusted by size and image quality.
  • 300-1,500: Low-end omni-tools, usually capable of functions a civilian needs without much capabilities for intense tasks or most combat equipment. The fabricators tend to not be specced to produce technological items.
  • 300-5,000: A vid screen, the lower end being a bit small and requiring input from a computer, while the higher end increases in size and functionalities.
  • 500-1,500: Bare-bone terminals meant to connect to a larger computer – or rarely, a mainframe. They are usually light in computational power, but it's sufficient for most tasks.
  • 1,000-10,000: Most consumer grade simulstim equipment.
  • 2,000-10,000: A home computer that can be used for more heavy workloads without involving a remote resource.
  • 5,000: A entry-level self-contained VI computer which can emit a hologram of a person. Software is not included unless advertized as such, but versatile software tend to be reasonably priced. Corporations with specific equipment/systems, however, must often shell out a five or six-figures price for their VI system.
  • 15,000-20,000: Quality omni-tools quite capable for combat-use and intense tasks. Omni-tools don't contain the omni-gel and other materials themselves, however, and what's used for dangerous single-use drones usually need a safe storage unit included in most armor suits.
  • 50,000-60,000: High-end omni-tools, usually by famous asari manufacturer guilds like the Serrice and Armali Council. While they don't really make much of a difference for combat drones, security crackers get much out of the extra processing power. This isn't top of the line, however, but close enough for most users.